5/3/2023 0 Comments Pathfinder game![]() So, the game is pretty, the scope is vast, and there's plenty of leveling up and finding new gear and stuff, and it really seemed like there was enough potential here that I kept playing until finally I got to the last straw. I don't care that the advisor activities are sometimes low-percentage, or that there *is* a time limit. ![]() To be very clear: this isn't a complaint about difficulty. There's an alignment system where you're supposed to be able to choose good, evil, lawful, or chaotic options, but often these are assigned nonsensically, and it's usually a thin veil over "of course we're going to solve this the murder-hobo way no matter how this conversation goes". ![]() If you're forewarned, at least know that it is presented as an open world, but you're on a railroad nonetheless.Īnd, actually, that brings me to my final complaint. Even the "can't fail" mode doesn't actually prevent these from happening. I don't know why anyone thought that was a good idea. You get some message saying that you better hurry up on a particular plotline, so you go off to do it, and then midway though SURPRISE the timer goes off and you lose. Worst of all, though, are the stupid secret timers. It reforces the idea that the devs don't actually play tabletop Pathfinder, in order to create such a bad showdown This kind of mechanic no one should use in a game where casting is limited uses per day. A disrespect to the player, the removal of crucial pieces just because "its fun". And you are done for if you made your strategies around using those, like I did by losing two of three casters in my party. And just like that, you can't use some anymore. You pass through one of those old cliché "you must find your companions (because they conveniently got separeted) and you witness villain talking to them". This point is the sole responsible for the vast amount of negative reviews, and with reason.Īnd the ultime disrespect to the player: The game remove your companions near the end. And this is core gameplay, this kingdom management simulator is a crucial part of the game, and I can't imagine a dev making it worse than this one. With that you will have bad quests failing because you have to deal with other stuff. Your advirsors need a unreasonable amount of time, months and months to solve anything and, in meantime, more stuff pile on and can even fail tyour game, because of timers. Dozens of events, keeps poping while you try to explore or resolve other stuff in the game, random stuff happens and you lose events. The game completely change, and the feeling of a good rpg adventure is lost. You will spend a vast amount of time dealing with annoyances from everything around you with the most overcomplicated, boring and unecessary system imaginable. The Kindgom management system ruins the game. No d20 game should go as far as this, the late game is just a mesh of high numbers and hit-kill spells. You have to constantly reload to pass skill checks of 40+, you miss treasures, events and even locations in the map just because of the ridiculous high Challenge Difficulty skill checks. Creatures with Armor Class of 63, everything damages Str, Dex, Con or drains your levels. The late game, at level 15+ is absolute horrible. Whoever developed this, i'm sure never played Pathfinder before. ![]() Nobody likes rest, no one actually uses complex resting mechanics in the tabletop game. The insufferable Fatigue status is ALWAYS popping and forcing you to the arduous work of resting, that includes never used before rations, hunting and stuff that, again, just ruins the game further.
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